Web24 de jul. de 2013 · The primary advantage of executing OpenCL kernels on GPUs is that the kernel can be executed by hundreds or thousands of work-items at the same time. … WebPicking with an OpenGL hack This technique is not really recommended, but it’s an easy and fast way to add simple picking. By all means, avoid using this in a game, since it might introduce noticeable framerate drops. However, if you have some kind of simulation and you don’t really care about picking performance, this might the perfect option.
opengl - 3D picking for mouse move event - Game Development Stack Exchange
Web14 de fev. de 2011 · The best approach is to do selection with a raycast algorithm on the CPU. CPUs tend to give exactly the same result whether it is an AMD or Intel or something else. Sig: http://glhlib.sourceforge.net an open source GLU replacement library. Much more modern than GLU. float matrix [16], inverse_matrix [16]; glhLoadIdentityf2 (matrix); WebPicking using depth buffer can be implemented as follows: Enable depth testing: glEnable (GL_DEPTH_TEST); Copy In the mouse down event handler, read the depth value from the depth buffer using the glReadPixels function at the clicked point: glReadPixels ( x, HEIGHT-y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ); Copy tax refund london
Preparing Framebuffers for Mouse Picking // Game Engine series
WebIt uses an unusually high amount of GPU power (relatively) when idle but moving the mouse. The clock rate stays low, but the usage gets up to 20-30%. Long story short, I think I narrowed it down to having something to do with the YCbCr422 and YCbCr420 Output Color Format in the nVidia control panel. Web13 de abr. de 2024 · \$\begingroup\$ I have not found unsatisfactory performance for color picking and have never ever implemented ray casting. But I very often find that people … WebWhen you click with your mouse, you read 2D coordinates, look in frame buffer and find color of pixel, where you have clicked. Then you will find object according to … tax refund login